Gap
March 2020 -
Shanghai, China

The year of 2019 was special for my family. We got a son. His come had brought big changes to not only our life, but also our mind. We took a serious retrospect of our life and career, and discussed our future, our dream. Finally, we reached an agreement on the bold decision: move to Canada. Actually, it was not the first time that came to our discussion, but never was taken into actions. Since then, my husband began to devote most of his spare time in preparations for job seeking in Canada. I quit my job for taking care of our baby, as well as self-learning Web technologies more broadly and professionally.

Unfortunately, COVID-9 had come to ruin the world, as well as our plans. The country seemed to close the door. No job opportunities. No Visa permitted. It was frustrating and tough. Both of us were under high pressure for a period. However, we didn't give up. The world was recovering. We threw negative attitudes away and focused on what we could do. God helps those who help themselves. My husband got an opportunity in Amazon Vancouver. Inspired by his success, my preparations for jumping into Web industries are going better and better.

Senior Unity Developer
Bloks Group
October 2016 - March 2020
Shanghai, China

It was a tough time after the failure in Com2Ply. Meanwhile I began to realize the uncertainty of the game market. I decided to seek opportunities in other markets, which were more connected to our life. I joined Putao(ex-name of Bloks Group), a medium company targeting at Kid's Play and Education. During the early period in Putao, I led or joined in the development of several educational apps, such as story Ebook, English Learning App, and Coding Robot. It was sincerely a happy period in my career, as I had met several colleagues with whom I collaborated quite well and shared common interests. More importantly, I had seen more possibilities in what I could do. My vision had been broaden. I began to develop my own interest in spare time. This was how ublockly came to life.

However, in my late second year in Putao, it began to change its business, pouring all its effort to making toy bricks for kids, like Lego. I took the responsibility to lead the development of an internal tool, Block Editor, for designers to build block models. It was more like a Desktop App, involving a model editing window, complicated UI, file system, and massive resources exchange with server. I began to realize the inconvenience and painfulness of developing such an App using Unity. So I began to dive in Web technologies.

Unity Game Developer
Com2Ply
August 2014 - September 2016
Shanghai, China

It was a bold decision to join Com2Ply, a startup just founded but consisted of several famous professionals in the game industry. Our initial aim was to develop a mobile ARPG game, making our gamers experience fantastic battle. My duty was implementing the gameplay, including avatar skills, AI, battle effects, score calculation, etc. It was a crucial and difficult task. However, I was guided by an expert in this specific field. From this collaboration, I had learned a lot from his rich experience. His desire to dive deep and the way of thinking outside the box also inspired me and influenced me ever since in my career. Thanks to this opportunity, I had grown fast.

In the middle term, we created a very satisfying game, with which we gained a huge funding and support from a big game company. However, at last we failed to continue because of much interference from this big company and some uncontrollable issues. However, it was a valuable experience and had great influence in my career.

Junior Unity Game Developer
Triniti Interactive
June 2012 - June 2014
Shanghai, China

I started my career at Triniti Interactive, a young company but already having developed top listed mobile games in the market. I was very lucky to work with the lead programmer who produced the most popular game in the company. My initial responsibility was to add features and fix bugs for a bestseller. Due to my competency, I was assigned to be in charge of the incremental development of two popular games, which had helped me gain a lot of experience in Unity game development. Two years later, I began to seek opportunities to develop heavier games, but TI targeted at light mobile games and changes in their business had not been seen. So I left TI.