Manipulate UGUI Image Mesh

It is known that the Image component in Unity UI can draw a texture under canvas. There are basically 4 types: Simple, Sliced, Tiled, Filled, which offers diversity manipulation of texture drawing. However, it is not enough! After digging into...

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Serialization For Dynamically Created MonoBebavior Scripts

在Unity项目开发过程中,特别是UI开发,我们会做一些Automation Work,提高开发效率。比如我们做了一个标记UI Element并自动生成脚本获取...

2min read

Google Blockly Reimplementation with Unity/C#(4)

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8min read

Unity协程:解决嵌套IEnumerator导致多一帧的问题

在Unity中,我们经常会用到Coroutine。利用C#语言提供的IEnumerator特性,它提供了很多便利:...

5min read

Google Blockly Reimplementation with Unity/C#(3)

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Google Blockly Reimplementation with Unity/C#(2)

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Google Blockly Reimplementation With Unity/C#(1)

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1min read